A map-making competition asking participants to submit maps of their fictional worlds? That’s precisely the sort of thing I should bring to your attention, now that it’s been brought to mine. First announced in February; deadline May 21.
A new book collects hand-drawn maps of Manhattan submitted by both anonymous and notable New Yorkers: Becky Cooper’s Mapping Manhattan: A Love (and Sometimes Hate) Story in Maps by 75 New Yorkers.
It started with Manhattan in the summer of 2009 when Becky was still an undergraduate at Harvard University. Inspired by Italo Calvino’s Invisible Cities, as well as her own experience creating a map of New York’s public art, Becky walked the length of Broadway, distributing over a thousand letterpress-printed outlines of the borough to the widest variety of New Yorkers she could find.
Via Kottke, news of a new map book that sounds rather interesting: A Map of the World: The World According to Illustrators and Storytellers, described by the publisher as “a compelling collection of work by a new generation of original and sought-after designers, illustrators, and mapmakers. This work showcases specific regions, characterizes local scenes, generates moods, and tells stories beyond sheer navigation. From accurate and surprisingly detailed representations to personal, naïve, and modernistic interpretations, the featured projects from around the world range from maps and atlases inspired by classic forms to cartographic experiments and editorial illustrations.” Samples on the publisher’s website. Many of them I’ve seen before online; I’m happy to see them reprinted.
In 2010 I blogged about Neil Freeman’s reimagined United States where the 50 states were redrawn so that each state had the same population. (That map had been circulating for a few years prior to that.) Neil has since produced a new version at the same address, with new boundaries and state names on a nicer map. Though it’s just as thought-provoking. Via Kottke.
NASA has released a free-air gravity map of the Moon: “If the Moon were a perfectly smooth sphere of uniform density, the gravity map would be a single, featureless color, indicating that the force of gravity at a given elevation was the same everywhere. But like other rocky bodies in the solar system, including Earth, the Moon has both a bumpy surface and a lumpy interior. … The free-air gravity map shows deviations from the mean, the gravity that a cueball Moon would have.” Gravity data comes from the GRAIL mission, with the digital elevation model provided by the Lunar Reconnaissance Orbiter laser altimeter. Image credit: NASA’s Goddard Goddard Space Flight Center Scientific Visualization Studio.
Terry Pratchett once declared the Discworld unmappable (“There are no maps. You can’t map a sense of humour.”); all the same, there is now an interactive map of principal city Ankh-Morpork for the iPad. Tor.com reports that “the map is dotted with itty-bitty little people walking around Ankh-Morpork, doing their Ankh-Morpork business. Walking around, being themselves. … While many of these figures are indistinct civilians, the city is full of characters from the Discworld novels. Of course Death is there … ” Costs $14; requires iOS 6.
Saladin Ahmed’s essay on the NPR website argues that the appeal of epic fantasy isn’t in its plots, characters or themes; it’s in its creation of a vividly detailed secondary world.
[A]t its best, work that prioritizes world-building offers pleasures that just can’t be found in other sorts of literature, the joy of traveling to, as Tolkien put it, “a Secondary World which your mind can enter.” The type of immersion that a massive built world provides is unique. It’s an almost physical sense of getting lost somewhere that isn’t home, but which comes to be home. A sense that one is walking, sometimes even dancing, on a tightrope between the fantastic and the mundane. As with the Thousand and One Nights, which so often—and yes, clompingly—mentions things like which vegetables were just bought or who the monarch was at a given time, the modern fantasy novel’s nerdy attendance to world-building gives it a strange mimetic heft not present in, say, fairy tales.
If you accept Ahmed’s argument—and I can see no reason not to—then the usefulness of a fantasy map is immediately obvious. If it’s all about perceiving that secondary world, the map is literally the key to that world. As Ahmed recalls George R. R. Martin telling him, “When college students and hippies started hanging up Lord of the Rings posters, Martin pointed out, ‘It wasn’t the book covers or some artist’s conception of Frodo that went on our walls. It was the map of Middle-earth.’”
Conversely, you could argue that a story that isn’t principally about the world-building doesn’t need the map.
Martin Elmer’s “Laconic History of the World” is a typographic map of the world that reduces each country to a single word. It was produced, Martin says, “by running all the various countries’ ‘History of _____’ Wikipedia article through a word cloud, then writing out the most common word to fit into the country’s boundary. The result is thousands of years of human history oversimplified into 100-some words.” Martin has also created a graphic reader’s companion that explains the results.
Brandon Martin-Anderson’s Census Dotmap plots every person counted in the 2010 Census as a single dot on the map. Which is to say that there are 308,450,225 dots on the map. Zoom in and see (though it’s not labelled and can be confusing to navigate at higher zooms). I suppose this is the demographic equivalent of the 1:1 map of Borges’s “On Exactitude in Science.” Via Boing Boing.
Another mapmaker is getting a book-length biography. The Measure of Manhattan, Marguerite Holloway’s biography of surveyor John Randel, Jr. (1787-1865), whose decade-long survey of the island of Manhattan was the basis for that city’s street grid, comes out in February. Via BLDGBLOG, who blurbed it: “Marguerite Holloway’s engaging survey takes us step by step through the challenges of obsolete land laws and outdated maps of an earlier metropolis, looking for—and finding—the future shape of this immeasurable city.” Buy at Amazon | publisher’s page
As announced by AllThingsD shortly before it happened, Google Maps for iPhone was released last night. If you rely on Google’s extensive local search database, Street View or transit directions, downloading this app is a no-brainer. You will say, “At last!” and go get it. Here’s the App Store link.
Some caveats: there is no native iPad version. Both Engadget and Techcrunch point out that this is a get-the-essentials-out-the-door-now maps app: certain features you’d expect from the desktop or Android version (e.g., biking, indoor, offline maps) aren’t available. While it’s vector-based, it seems to me to be a little slower and less responsive than Apple’s native app.
And its interface is quite different from the Google-based maps app we saw on the iPhone prior to iOS 6: not only does it adopt the design language of other Google iOS apps, like Google+ and the iOS 6 YouTube app (which isn’t to my taste, but Google is running with it), but it puts things in different locations: transit, traffic and satellite imagery are obtained by pulling from the right; local info and Street View are on the bottom. Obtaining the 3D map is not at all obvious: it requires a two-finger drag explained here. Which is to say that you may need to get used to the changes. If you were hoping to get the old Maps app back, that’s not happening.
Jeffrey Beebe operates in the same space as Jerry Gretzinger or Austin Tappan Wright. “Over the last fifteen years, I have created the world of Refractoria, a comprehensive imagino-ordinary world that is equal parts autobiography and pure fantasy.” The design language is pure fantasy map, but he goes deeper than that: in addition to maps, he’s created heraldry and constellations, among many other things: the primary source materials of an imagined place whose history has not been written. Boing Boing, MetaFilter.
K. J. Parker’s “Let Maps to Others,” a novella published in Subterranean, deals with themes of interest to those of us interested in maps in fantasy fiction, though it’s not a map story per se. The story deals with the discovery of the country of Essecuivo three centuries prior by an explorer whose manuscript about it has been lost, and for which the coordinates are unknown. It’s narrated by an unnamed scholar of Essecuivo, whose actions regarding the lost manuscript lead to a duke mounting an expedition to find the place. A grand story that may end up on award ballots next year.
George explains that this isn’t an atlas; in fact, it’s “not an actual book at all, but a book-shaped box containing a whole bunch of gorgeous, glossy, fold-out maps of Westeros, Essos, and the lands and seas from A Song of Ice and Fire.” (I hadn’t been sure.) Among the maps is an eagerly anticipated world map. George clarifies that “it’s not a complete world map, no. The idea was to do something representing the lands and seas of which, say, a maester of the Citadel might be aware … and while the maesters know more about Asshai and the lands beyond than a medieval monk knew about Cathay, distance remains a factor, and past a certain point legends and myths will creep here.”