I mentioned this on Facebook, Google+ and Twitter yesterday, but I didn’t mention it here: I’ve created a project page for my research into the use of maps in fantasy and science fiction, and it’s now more or less complete enough to share with you. So far all it has is an introduction and a reading list that includes many articles, blog posts and stories I’ve mentioned before. It will grow and change as I learn more things.
On a related note, I’ll be on a panel about maps at Farthing Party tomorrow (“Maps and territories: What’s good and bad about the maps in our fiction, and why are they there in the first place?”) which I’m hoping will generate all sorts of ideas and things to check out. I’ll probably talk too much, of course, but I want to take lots of notes, too.
The role of maps in fantasy is an ongoing interest of mine, one I’ve begun researching in earnest. (Watch this space: I’m up to something.) So I was naturally interested when SF Signal asked a number of authors, illustrators, other publishing professionals and readers, as part of their Mind Meld series of interviews, the following question: “What is the role and place of maps in Fantasy novels? Which are your favorites? Why?”
Lots of answers ensued — here, for example, is an excerpt from Saladin Ahmed’s response:
Coming before the text of the novel as they often do, fantasy maps help to set a reader’s expectations. Prefacing a novel with a map is saying “An immersive made world is among my highest priorities here.” The map gives readers a panoramic view of the novel’s world — often a wider view than what is available to the characters – before zooming in on the local and personal details that are the building blocks of early chapters.
From Philip Athans:
I just hope that in the new era of austerity that’s descended upon the publishing business that the fantasy novel map will survive. Having a really good one drawn up by an artist who actually knows how to draw maps is not cheap.
From Mathew Cheney:
Maps in books are often more fascinating to me than the books themselves, because maps suggest possibilities. When I first learned to read, I tried hard to get through Treasure Island, but it defeated my skills and bored me. I didn’t care, though, because there was that gloriously undetailed map. That’s all I’d really wanted from the book, because with the map, I could make up whatever stories or characters I wanted.
Read the whole thing. For my earlier posts about maps in fantasy (and other literature), see The Map Room’s Fiction About Maps and Imaginary Places category archives.