Roger Zelazny’s Here There Be Dragons is a short fairy tale that first appeared as one volume of a two-volume limited-edition deluxe illustrated signed slipcased hardcover set published by Donald M. Grant in 1992. Zelazny wrote it and its companion story, Way Up High (about a girl and a pterosaur) in the late 1960s, and had Vaughn Bodé illustrate them before his untimely death in 1975. The story is about a kingdom that nobody ever left because its Royal Cartographers always wrote “Here There Be Dragons” at the margins of their maps, so everyone thought they were surrounded by dragons. Hilarity ensues when the princess wants fireworks for her birthday, but no one knows how to make them anymore, so the idea is hit upon to enlist the services of a dragon. And so it goes. It’s a clever little story, but you’re almost certain never to see it: the print run was limited to a thousand copies, and while the set is available used on Amazon and AbeBooks, it’s very, very expensive. I’m afraid it has become collectible. (I was lent a copy. I have to give it back.)
A book has been brought to my attention that sounds relevant to my interests: Atlas: The Archaeology of an Imaginary City by Dung Kai-cheung, an English translation of which is now out from Columbia University Press.
From the publisher’s blurb: “Much like the quasi-fictional adventures in map-reading and remapping explored by Paul Auster, Jorge Luis Borges, and Italo Calvino, Dung Kai-cheung’s novel challenges the representation of place and history and the limits of technical and scientific media in reconstructing a history. It best exemplifies the author’s versatility and experimentation, along with China’s rapidly evolving literary culture, by blending fiction, nonfiction, and poetry in a story about succeeding and failing to recapture the things we lose. Playing with a variety of styles and subjects, Dung Kai-cheung inventively engages with the fate of Hong Kong since its British ‘handover’ in 1997, which officially marked the end of colonial rule and the beginning of an uncharted future.”
Online and print versions of a map of David Foster Wallace’s 1996 novel Infinite Jest are now available, the latter for purchase. Both are part of William Beutler’s Infinite Atlas Project, “an independent research and art project seeking to identify, place and describe every possible location in David Foster Wallace’s Infinite Jest.” Via AppNewser and Kottke.
I know that some love maps, some are indifferent, and some dislike them. That’s as it should be.
I personally like maps, because I’m geeky that way but also because I process information both visually and kinesthetically, and thus maps make it easier for me to negotiate certain kinds of plots. Yet with other stories, I don’t even think of wanting a map. I wonder if there is a kind of story that seems more to benefit by a map while others just don’t have any call for them.
There are narratives in which there are things about the world you can’t learn from the story but which you can glimpse if the book includes a map, so in that sense a map can add a bit of extra dimension to a world. One of the challenges of writing the Spiritwalker books in first person is that there is a lot of information about the world that can never get into the narrative because it isn’t something a) the narrator would reflect on much less know &/or b) that is necessary to the plot.
Previously: How Readers Use Fantasy Maps.
I knew that Swedish literary scholar Stefan Ekman has been studying fantasy maps—see, for example, this blog post of his—but I only found out today (thanks to the Locus forthcoming books listings) that he has a book coming out on the subject: Here Be Dragons: Exploring Fantasy Maps and Settings will be published by Wesleyan University Press in January 2013.
The publisher calls it the “first in-depth study of the use of landscape in fantasy literature”; here’s an excerpt from their description:
In Here Be Dragons, Stefan Ekman provides a wide-ranging survey of the ubiquitous fantasy map as the point of departure for an in-depth discussion of what such maps can tell us about what is important in the fictional worlds and the stories that take place there. With particular focus on J. R. R. Tolkien’s The Lord of the Rings, Ekman shows how fantasy settings deserve serious attention from both readers and critics. Includes insightful readings of works by Steven Brust, Garth Nix, Robert Holdstock, Terry Pratchett, Charles de Lint, China Miéville, Patricia McKillip, Tim Powers, Lisa Goldstein, Steven R. Donaldson, Robert Jordan, and Neil Gaiman and Charles Vess.
I’m not sure I can overstate how much I’m looking forward to reading this. Once I do, I’ll tell you all about it.
Alejandro Polanco Masa, whose map blog La Cartoteca is one of the finest on the subject in any language, has announced the availability of his speculative fiction novel El Viaje de Argos, in which maps play a prominent role. Here’s the description in Spanish:
Desde antiguo un enigmático astro llamado Argos siembra la atmósfera con una substancia muy especial. Sólo un pequeño grupo de sabios sabe cómo recolectar y emplear esa esencia de los cielos que permite la vida eterna. Pero en pleno auge de la Roma imperial, un desastre sacude a la hermandad de sabios. Desperdigados por el mundo y sin los conocimientos necesarios para mantener la inmortalidad, vagarán sin rumbo, condenados al olvido. Hasta que en el siglo XXI, una inquieta historiadora, Irene Abad, descubre un antiguo mapa que, sin saberlo, conduce hasta el peligroso secreto que los Hijos de Argos han perseguido durante dos milenios.
I wish I could say more about this, but I never studied Spanish and can barely navigate Spanish-language websites, much less read novels. El Viaje de Argos is available in ebook form via Amazon and iBooks.
More information today on a book I’d heard was coming: The Lands of Ice and Fire, a definitive atlas of George R. R. Martin‘s fantasy world from A Song of Ice and Fire (A Game of Thrones, et cetera). The publisher: “The centerpiece of this gorgeous collection is guaranteed to be a must-have for any fan: the complete map of the known world, joining the lands of the Seven Kingdoms and the lands across the Narrow Sea for the first time in series history.” Fantasy and roleplaying game cartographer Jon Roberts is working on the project. It won’t be out until October, but you can already pre-order it at Amazon.
It occurs to me that how readers use fantasy maps should be another line of inquiry for my science fiction and fantasy maps project. Take, for example, Donald Petersen’s comment on the Boing Boing post about Victoria Johnson’s map essay (posted here last week).
One of the few downsides to reading Game of Thrones for the first time on a 2nd generation Kindle was that it was inconvenient to flip to the map every now and then to reorient myself when the action moved to a new city or battlefield. Like books with lots of footnotes, I think I’ll do most of my map-heavy fantasy book reading on dead trees.
My father experienced the same thing reading A Dance with Dragons on the Kindle. The insight here may not be particularly profound, but it is useful: fantasy maps may be largely illustrative, but they’re also referred to when reading the text. They may be an intrinsic part of the reading process—at least as far as “fat fantasy books with maps” are concerned. (Will electronic versions of said books need to have their text georeferenced, so that you can push a “map” button at any point and be placed at the proper position on the map? I have to admit that that would be kind of cool.)
What do you think? How do you use maps when reading fantasy fiction?
Over on The Awl, Victoria Johnson has an essay about maps of fictional places, which of course is relevant to my interests. Johnson has chosen some very unique and distinctive maps to discuss—Winnie-the-Pooh, The Phantom Toolbooth and The Princess Bride among them—rather than the sort of standard fantasy maps you get in standard fantasy (which, I suppose, aren’t worth discussing unless you like the fantasy world being mapped; certainly not as maps). Via Boing Boing (which sends a link in this direction).
The Farthing Party map panel (see previous entry) came off surprisingly well. I was actually shocked to discover that what I thought were my controversial thoughts about maps were actually not that controversial: I knew it was going to be a good panel when both Lila and Emmet said in their opening remarks that they were opposed in principle to fantasy maps.
I mentioned this on Facebook, Google+ and Twitter yesterday, but I didn’t mention it here: I’ve created a project page for my research into the use of maps in fantasy and science fiction, and it’s now more or less complete enough to share with you. So far all it has is an introduction and a reading list that includes many articles, blog posts and stories I’ve mentioned before. It will grow and change as I learn more things.
On a related note, I’ll be on a panel about maps at Farthing Party tomorrow (“Maps and territories: What’s good and bad about the maps in our fiction, and why are they there in the first place?”) which I’m hoping will generate all sorts of ideas and things to check out. I’ll probably talk too much, of course, but I want to take lots of notes, too.
The role of maps in fantasy is an ongoing interest of mine, one I’ve begun researching in earnest. (Watch this space: I’m up to something.) So I was naturally interested when SF Signal asked a number of authors, illustrators, other publishing professionals and readers, as part of their Mind Meld series of interviews, the following question: “What is the role and place of maps in Fantasy novels? Which are your favorites? Why?”
Lots of answers ensued — here, for example, is an excerpt from Saladin Ahmed’s response:
Coming before the text of the novel as they often do, fantasy maps help to set a reader’s expectations. Prefacing a novel with a map is saying “An immersive made world is among my highest priorities here.” The map gives readers a panoramic view of the novel’s world — often a wider view than what is available to the characters – before zooming in on the local and personal details that are the building blocks of early chapters.
From Philip Athans:
I just hope that in the new era of austerity that’s descended upon the publishing business that the fantasy novel map will survive. Having a really good one drawn up by an artist who actually knows how to draw maps is not cheap.
From Mathew Cheney:
Maps in books are often more fascinating to me than the books themselves, because maps suggest possibilities. When I first learned to read, I tried hard to get through Treasure Island, but it defeated my skills and bored me. I didn’t care, though, because there was that gloriously undetailed map. That’s all I’d really wanted from the book, because with the map, I could make up whatever stories or characters I wanted.