Once again, Tor.com is marking the publication of an upcoming fantasy novella, this time The Dream-Quest of Vellitt Boe by Kij Johnson, with an essay on how the book’s map, executed by artist Serena Malyon, came into being. Malyon takes us from the author’s own map through several iterations of what ended up as the final map. The end result is a unique take on the fantasy map style, marked by the use of watercolours and perspective, backgrounded by a constellation-filled sky. Amazon (Kindle) / iBooks
A set of map posters from Brandon Sanderson’s Elantris is now available at the author’s online store. The maps are by fantasy cartographer Isaac Stewart, range in size from 12×18″ to 18×24″ and cost $5 each or $15 for the set of three.
In the latest instalment of Hannah Stahl’s series of posts on fantasy maps at the Library of Congress’s map blog (see previous entry), she takes as a starting point my argument that Tolkien’s map of Middle-earth is the progenitor map from which the modern fantasy map design is descended, and compares that map to maps of Westeros from George R. R. Martin’s Song of Ice and Fire series.
The Library of Congress’s map blog, Worlds Revealed, has begun a series of posts about imaginary maps. “We’ll be exploring all of these types of maps and imaginary worlds this summer. Come revisit the Hundred Acre Wood and the other worlds of your favorite children’s stories, spend some time in medieval Europe, and run from White Walkers in Game of Thrones.” So far we have an introduction and a look at maps from the European Middle Ages and Renaissance, with Tolkien’s map of Middle-earth next on the schedule. [WMS]
(The only other instance of a single-day map exhibition I can think of was when the Austrian National Library put the infinitely more delicate and valuable Tabula Peutingeriana on display for a single day in 2007.)
Fantasy Maps: Imagined Worlds, a new exhibition at St. Louis’s Central Library, features enlarged prints of fantasy maps and a 75×25-foot illustrated map of St. Louis on the floor of the library’s great hall. Opens today and runs until 15 October according to this page. There’s nothing on the library’s website, but see the writeup in the St. Louis Post-Dispatch. [WMS]
A map of Middle-earth annotated by J. R. R. Tolkien himself that was discovered among the papers of illustrator Pauline Baynes last year and subsequently put up for auction has been purchased by Oxford’s Bodleian Library for its Tolkien archive. News coverage: BBC News, Guardian.
Quartz’s Corinne Purtill has a Q&A with fantasy cartographer Jonathan Roberts, who drew the maps in The Lands of Ice and Fire (see my review). Roberts has a lot of interesting things to say about his work, the differences between the Game of Thrones TV show and the books, and fantasy map design in general. (I spoke to Purtill a few days ago while she was preparing this piece, and did my best to offer some background on fantasy maps in general.)
In my 2013 article on fantasy maps for The New York Review of Science Fiction, I noted that J. R. R. Tolkien’s two maps from The Hobbit were much more like real-world medieval maps than typical fantasy maps usually are. Medieval scholar Thijs Porck explores how Thrór’s map, in particular, is quite similar to the 11th-century Cotton World Map.
This Anglo-Saxon map of the world, made in Canterbury around 1025-1050, shows a number of similarities to Tolkien’s map of Thror. First and foremost, the two maps share the same orientation: East is on the top, North is on the left and the West is on the bottom (you can clearly see this by looking at Britain in the bottom left corner!)—a standard feature of medieval maps (before the introduction of the compass, the East (where the sun rises) was the easiest direction to locate). Moreover, the Cotton World Map, like Tolkien’s, features several drawings, such as two little men fighting in the south of Britain, little drawings of cities like Rome and Jerusalem, and mountains (including Mount Ararat in Armenia with a little Ark of Noah!). Finally, the Anglo-Saxon map accompanies some of these drawings with descriptions; e.g., the drawing of a lion in China, where it says “hic abundant leones” [here are many lions]—not unlike Tolkien’s drawing of a spider, near the text ‘There are spiders’.
A map is more than a two-dimensional catalogue of locations. First, and most importantly, it is a promise. By mapping a world, or a continent, or even a city, a writer assures his/her readers that their imagination has ranged well beyond the boundaries of their particular story, that they have imagined, not just the room in which the scene takes place, but the street beyond that room, the political structure responsible for building those streets and maintaining them, the agricultural system on which that political structure rests, the natural resources that undergird that system, and all the rest. […]
Finally, maps provide a lens through which to view the events of the story. Every map, after all, contains the biases of the mapmaker, and while cartography might like to lay a claim to objectivity, there can be no objectivity in an artifact that excludes a thousand-fold the amount of information that it contains. Does a map contain political boundaries or landforms? What demographic information does it convey? Religion? Age? Ethnicity? What does it elide? What landforms are depicted? Which are excluded? Do those confident dotted lines obscure ongoing conflicts? No map can escape these deliberations, and even the most thoughtful cartography can’t offer the absolute truth, only a perspective on that truth. One reason I spend so much time studying a map before I read the book that follows is that I’m curious about that perspective. I get a glimpse before I even begin, into what the writer thinks is important about their own story.
Jared Lando’s How to Draw Fantasy Art and RPG Maps (Impact, August 2015) is a step-by-step guide to fantasy cartography. That it professes to teach how to draw “authentic fantasy maps” is as clear evidence as any that fantasy maps have a clearly defined style that is difficult to deviate from. This is a book I need to track down, stat. Amazon, iBooks.
The Onion, two years ago: “Unable to picture where in the Grand Realm the destroyed fortress was in relation to the dreaded desert of Quiltar, a fully grown adult man referred to the map on the opening pages of the fantasy novel The Tower Of Astalon Friday to determine the location of the ruined castle of Arnoth, accounts confirmed.” [via]
The Book Riot piece I linked to in January by A. J. O’Connell dealt with the editorial decision on whether to include a map in a fantasy novel. That article appears to have followed up on O’Connell’s piece from last August, which I missed. It explores why some fantasy authors may or may not be fans of maps (Terry Goodkind, for one, calls them a distraction), and how they decide whether to include them with their novels. Authors discussed include Joe Abercrombie and N. K. Jemisin, both of whom added maps to later books after earlier books went without; in each case, though, the map served a purpose, and not just to signify that yes, it’s an epic fantasy novel because look! it has maps on the endpapers.
In a blog post, Bradley Beaulieu describes how he worked with artist Maxime Plasse on the map for his fantasy novel Twelve Kings in Sharakhai (published in the U.K. as Twelve Kings). “There’s been a lot of back and forth to get things from my very rough starting point to the final version, so I thought I’d share some of it to give you a sense for how the process typically works.” I am, as you know, a sucker for process; Beaulieu takes us from his own map, which he generated with Fractal Terrains and Campaign Cartographer, to Plasse’s final, full-colour map (above). [via]