Take a map from a popular Nintendo video game. Draw it in the style of a familiar transit map. That’s what Matt Stevenson has done here, with a half-dozen or so maps from Final Fantasy, Metroid, Zelda and other games done in the style of metro system maps from Washington, New York and other cities. Available for sale as posters. [via]
Andy Woodruff imagines Boston neighbourhoods as islands, where any unpopulated areas—commercial districts, industrial areas, highways, parks—are represented as water. “Some neighborhoods of the Boston area are actual islands, or were at one point. Others, however, can feel that way even when connected to each other by land. Water isn’t the only thing that can create a gulf between neighborhoods; sometimes it’s created by features of the urban landscape and the experience of passing through them.” [via]
Emily Garfield’s art is a pen-and-watercolour exercise in the cartography of imaginary places. Her drawings “are inspired by the visual language of maps, as well as the fractal similarity that cities share with biological processes such as the patterns of cells and neurons.” Above: “Branching Networks (Cityspace #178).”
Another one for those of you who like geofiction as much as I do. The Sorolpedia is an online encyclopedia of the distant and fictional world of Sorol, containing articles about the planet and its inhabitants. The maps are something else: far better than you’d expect from such a project (there’s even a KML file to import it into Google Earth). Its creator has put it on indefinite hiatus since 2010, so we may not see any more updates, but it’s still fascinating stuff.
I love geofiction—creating imaginary worlds through maps—and OpenGeofiction is something I’ve wanted to see for a long time: a collaborative map of an imaginary world that is built with OpenStreetMap’s editing tools. The world is divided into territories, some of which any member can edit, others that are assigned to individual members (after a waiting period). More info here.
I’ve been playing with it and am already nervous about the amount of time I can see myself losing to this. (Though one wrinkle is having no real-world referents to determine scale: without GPS traces or aerial imagery, figuring out how big a house, or a cloverleaf loop, should be is going to be tricky.)
Maps of Paradise by Alessandro Scafi (University of Chicago Press, 11/13). Explores “the diverse ways in which scholars and mapmakers from the eighth to the twenty-first century rose to the challenge of identifying the location of paradise on a map, despite the certain knowledge that it was beyond human reach.” (Amazon)
Jeffrey Beebe operates in the same space as Jerry Gretzinger or Austin Tappan Wright. “Over the last fifteen years, I have created the world of Refractoria, a comprehensive imagino-ordinary world that is equal parts autobiography and pure fantasy.” The design language is pure fantasy map, but he goes deeper than that: in addition to maps, he’s created heraldry and constellations, among many other things: the primary source materials of an imagined place whose history has not been written. Boing Boing, MetaFilter.