Quartz’s Corinne Purtill has a Q&A with fantasy cartographer Jonathan Roberts, who drew the maps in The Lands of Ice and Fire (see my review). Roberts has a lot of interesting things to say about his work, the differences between the Game of Thrones TV show and the books, and fantasy map design in general. (I spoke to Purtill a few days ago while she was preparing this piece, and did my best to offer some background on fantasy maps in general.)
Tag: fantasy maps
The Medieval Origins of Thrór’s Map
In my 2013 article on fantasy maps for The New York Review of Science Fiction, I noted that J. R. R. Tolkien’s two maps from The Hobbit were much more like real-world medieval maps than typical fantasy maps usually are. Medieval scholar Thijs Porck explores how Thrór’s map, in particular, is quite similar to the 11th-century Cotton World Map.
This Anglo-Saxon map of the world, made in Canterbury around 1025-1050, shows a number of similarities to Tolkien’s map of Thror. First and foremost, the two maps share the same orientation: East is on the top, North is on the left and the West is on the bottom (you can clearly see this by looking at Britain in the bottom left corner!)—a standard feature of medieval maps (before the introduction of the compass, the East (where the sun rises) was the easiest direction to locate). Moreover, the Cotton World Map, like Tolkien’s, features several drawings, such as two little men fighting in the south of Britain, little drawings of cities like Rome and Jerusalem, and mountains (including Mount Ararat in Armenia with a little Ark of Noah!). Finally, the Anglo-Saxon map accompanies some of these drawings with descriptions; e.g., the drawing of a lion in China, where it says “hic abundant leones” [here are many lions]—not unlike Tolkien’s drawing of a spider, near the text ‘There are spiders’.
[via]
Brian Staveley on Fantasy Maps

To mark the publication of The Last Mortal Bond (Amazon, iBooks), the final volume in his Chronicles of the Unhewn Throne trilogy, Brian Staveley has penned this essay on the value of maps in fantasy fiction. Excerpts:
A map is more than a two-dimensional catalogue of locations. First, and most importantly, it is a promise. By mapping a world, or a continent, or even a city, a writer assures his/her readers that their imagination has ranged well beyond the boundaries of their particular story, that they have imagined, not just the room in which the scene takes place, but the street beyond that room, the political structure responsible for building those streets and maintaining them, the agricultural system on which that political structure rests, the natural resources that undergird that system, and all the rest. […]
Finally, maps provide a lens through which to view the events of the story. Every map, after all, contains the biases of the mapmaker, and while cartography might like to lay a claim to objectivity, there can be no objectivity in an artifact that excludes a thousand-fold the amount of information that it contains. Does a map contain political boundaries or landforms? What demographic information does it convey? Religion? Age? Ethnicity? What does it elide? What landforms are depicted? Which are excluded? Do those confident dotted lines obscure ongoing conflicts? No map can escape these deliberations, and even the most thoughtful cartography can’t offer the absolute truth, only a perspective on that truth. One reason I spend so much time studying a map before I read the book that follows is that I’m curious about that perspective. I get a glimpse before I even begin, into what the writer thinks is important about their own story.
How to Draw Fantasy Art and RPG Maps
Jared Lando’s How to Draw Fantasy Art and RPG Maps (Impact, August 2015) is a step-by-step guide to fantasy cartography. That it professes to teach how to draw “authentic fantasy maps” is as clear evidence as any that fantasy maps have a clearly defined style that is difficult to deviate from. This is a book I need to track down, stat. Amazon, iBooks.
The Onion on Fantasy Maps
The Onion, two years ago: “Unable to picture where in the Grand Realm the destroyed fortress was in relation to the dreaded desert of Quiltar, a fully grown adult man referred to the map on the opening pages of the fantasy novel The Tower Of Astalon Friday to determine the location of the ruined castle of Arnoth, accounts confirmed.” [via]
When Fantasy Authors Aren’t Fans of Fantasy Maps
The Book Riot piece I linked to in January by A. J. O’Connell dealt with the editorial decision on whether to include a map in a fantasy novel. That article appears to have followed up on O’Connell’s piece from last August, which I missed. It explores why some fantasy authors may or may not be fans of maps (Terry Goodkind, for one, calls them a distraction), and how they decide whether to include them with their novels. Authors discussed include Joe Abercrombie and N. K. Jemisin, both of whom added maps to later books after earlier books went without; in each case, though, the map served a purpose, and not just to signify that yes, it’s an epic fantasy novel because look! it has maps on the endpapers.
O’Connell also points to the hilariously snarky, must-read Bigass Things I Hate In Fantasy Maps Post by XenkanMonk, which should probably be read in tandem with the Bigass Fantasy Maps I Love Post. [via]
Previously: Book Riot on Fantasy Maps; A Fantasy Map Roundup.
Mapping Twelve Kings in Sharakhai
In a blog post, Bradley Beaulieu describes how he worked with artist Maxime Plasse on the map for his fantasy novel Twelve Kings in Sharakhai (published in the U.K. as Twelve Kings). “There’s been a lot of back and forth to get things from my very rough starting point to the final version, so I thought I’d share some of it to give you a sense for how the process typically works.” I am, as you know, a sucker for process; Beaulieu takes us from his own map, which he generated with Fractal Terrains and Campaign Cartographer, to Plasse’s final, full-colour map (above). [via]
Twelve Kings in Sharakhai: Amazon (Canada, U.K.) | iBooks (U.K. edition)
Three Fantasy Authors Talk About Maps
Seth Dickinson’s debut fantasy novel, The Traitor Baru Cormorant (which by the way is an amazing book that I recommend wholeheartedly) contains a map unlike your typical fantasy map: it includes annotations by the protagonist that conceal as much as they reveal, and reveal more about the protagonist than they do the geography. In a post on Omnivoracious last October, Dickinson explained how that map came into being.
In Rosemary Kirstein’s Steerswoman series (which has been recommended to me), the scope of the maps broadens book by book as the protagonist’s horizons expands. Today she talked about working with the map (now in digital form) as she writes book five of the series.
Fran Wilde’s debut novel Updraft (which I’ve heard great things about and should read soon) came out last September. Yesterday, in a blog post called “A Map Year,” she ruminated on the many ways an author encounters maps, in fiction and in real life, and as a metaphor for growth and creativity.
Fictional Maps International Conference
The Fictional Maps International Conference, which I mentioned on my personal blog last August, takes place next weekend in Katowice, Poland. Of course I can’t be there. But the conference program is now online; abstracts are also available in this ebook.
Mapping The Drowning Eyes
To mark the publication this week of a new fantasy novella, The Drowning Eyes by Emily Foster, the artist hired to create the map, Tim Paul, wrote an essay on how he did it. I’m struck by the lengths he took to “avoid making the map look too European” and by the careful consideration of what a map from that world should look like, which is almost unheard of in the fantasy map business, where maps invariably conform to a very specific style. The end result is a map that evokes portolan charts, replete with windrose lines and looking like it was drawn on vellum. As fantasy maps go, it’s one of the finer executions I’ve seen.
Amazon: paperback (Canada, U.K.), Kindle (Canada, U.K.) | iBooks
For the audiobook version (Amazon, iTunes), the publisher has taken the map and made it interactive: clicking on a location gives you an excerpt from the book. It might not quite be “[the] newest in map technology” but it’s a small and interesting innovation as far as fantasy maps are concerned.
Book Riot on Fantasy Maps
This Book Riot piece on fantasy maps from last September touches on a number of subjects I can never get enough information on: the editorial decision on whether to include a map, how one becomes a fantasy map maker, what information from the author does the map maker have to work with, how the maps are created. Practical subjects, in other words. Includes quotes from two people in publishing and two map makers: Tim Paul and Rhys Davies. [via]
Previously: Robert Lazzaretti, Fantasy Mapmaker; Mapping An Ember in the Ashes; How to Make a Fantasy Map.
The Weight of Imaginary Geography
Susan Dennard: “Because I’m currently writing the second book in the Witchlands series (titled Windwitch), I thought I’d discuss maps. Why? Because maps are really, really important in storytelling. I don’t care what genre you’re writing—knowing Where Things Are not only helps the drafting process, but it also helps ground the story.”
The Art of The Lord of the Rings
When J. R. R. Tolkien was writing The Lord of the Rings, the map was not an afterthought. (For one thing, with characters travelling many miles over many months, separately and together, distances and dates had to add up.) Tolkien didn’t just draft; he drew—maps, sketches, drawings, whatever he needed to help him visualize the world he was inventing. About 180 of those maps and drawings are now collected in a new book out today: The Art of The Lord of the Rings, edited by Wayne G. Hammond and Christina Scull (who previously authored The Lord of the Rings: A Reader’s Companion). Wired has some sample images. (From what I can tell, the British edition is slipcased.) [Boing Boing/MetaFilter]
A Fantasy Map Roundup
N. K. Jemisin talks about the map that accompanies her new fantasy novel, The Fifth Season. Uncharacteristically for a fantasy map, but appropriately for the novel, it indicates tectonic plate boundaries. Also uncharacteristic is its use of shaded relief to indicate mountains. The map was executed by Tim Paul, whose portfolio is here.
Tor.com is giving away 10 copies of a fold-out poster map that accompanies the boxed set of Brandon Sanderson’s Mistborn trilogy. (Entry deadline is October 9 at noon EDT.)
Jake Hayes is collecting maps from children’s fiction on Pinterest.
At The Funambulist last January, Léopold Lambert discussed the use of cartography in François Schuiten and Benoit Peeters’s 2004 graphic novel The Invisible Frontier (Vol. 1, Vol. 2).
As Fabrice Leroy exposes in “The Representation of Politics and the Politics of Representation in Schuiten and Peeters’s La Frontière Invisible,” (History and Politics in French-Language Comics, Jackson: The University of Mississippi Press, 2008, 117-136), two cartographic paradigms oppose each other throughout Schuiten and Peeters’ novel. The first one is carried by an old man, Monsieur Paul, who is committed to make maps that reflects on the historic conditions of a place, both at an individual empirical level and at a collective (inter)national one. This interpretation of the map is particularly illustrated in the first part of the story with the delicate care of each body interacting empirically with the model/terrain. The second one is also embodied by a character, Ismail Djunov, who undertook to automatize the process of map-making through monumental machines aiming at an objective cartography.
Something else for me to track down. The Invisible Frontier seems to be out of print.
Real World vs. Fantasy Maps
In my study of fantasy maps, one thing I’m particularly interested in is the difference between fantasy maps and their real-world counterparts. Those differences can be substantial; at some point I hope to go into a bit more depth about them. Meanwhile, James Hinton’s guest post at The Worldbuilding School tries to address this subject by comparing a single real-world city map (London, 1653) with a non-canonical map of Osgiliath from a role-playing game. His point turns out to be that fantasy settings should make sense (Osgiliath, according to the map, doesn’t): it’s a question of geography rather than cartography. The territory rather than the map. But if you begin building your fantasy world by drawing the map … [MetaFilter]