The ‘Critical Role’ of Maps in Video Games

In a long piece for Canadian Geographic that came out in May 2019, Aaron Kylie explores a subject that really should get more attention: maps in video games. “Maps have long played a critical role in video games, whether serving as the primary user interface, a player reference tool or both. This virtual cartographic world (and its remarkable Canadian connections), however, remains widely unheralded, even as mapping has become increasingly important to many games.” The focus of the article is Assassin’s Creed Odyssey, though Kylie touches on other games as well. [The History of Cartography Project]