Meanwhile, the Pro version of Google Earth, which used to cost $400/year, is now free. Google Earth itself launched in June 2005, so is approaching its own 10-year anniversary, but it began its existence a few years earlier as Keyhole EarthViewer 3D.
The photo above marks another anniversary: It shows Apollo 14 astronaut Ed Mitchell consulting a map during his second lunar EVA on February 6, 1971. Apollo 14 returned to Earth 44 years ago yesterday.
Someone was responsible for the maps developed for the film adaptations of The Lord of the Rings, The Hobbit and other movies (on-screen and in promotional materials), and that someone is Daniel Reeve, a freelance artist who also did a lot of the letterwork and calligraphy. Via Boing Boing.
Map projections are inherently interesting, and also a great way to start a fight among a group of cartographers: just ask them their favourite and step back. Everyone has their preferred projection, me included, that fits their own needs and aesthetic. Cartographer Tom Patterson, whose work I’ve featured previously on The Map Room, has added another projection to the mix, the eponymous Patterson Projection, a cylindrical projection which “falls between the popular Miller 1, which excessively exaggerates the size of polar areas, and the Plate Carrée, which compressess the north-south dimension of mid latitudes.” It looks like a compromise projection in cylindrical form. A full article on the design and development of the projection is forthcoming at the link.
Another one for those of you who like geofiction as much as I do. The Sorolpedia is an online encyclopedia of the distant and fictional world of Sorol, containing articles about the planet and its inhabitants. The maps are something else: far better than you’d expect from such a project (there’s even a KML file to import it into Google Earth). Its creator has put it on indefinite hiatus since 2010, so we may not see any more updates, but it’s still fascinating stuff.
Every year, at about this time of year, I assemble a gift guide listing some of the noteworthy books about maps that have been published over the previous year. This list is by no means comprehensive, but if you have a map-obsessed person in your life and you’d like to give that person a map-related gift, this list might give you some ideas.
This year’s list includes several lavishly illustrated histories of maps and globes, interesting reads about map thieves and forgotten places, an a couple of guides to map art and personal mapmaking.
Once again, books bought through these Amazon affiliate links (routed to what my web server thinks is your nearest English-language Amazon store) make me a little money. Thanks for your support.
Maps of planets, moons and other objects in our solar system always get me excited, though truth be told they were among the less popular posts on my old Map Room blog. Here are a couple of rather colourful recent examples:
For another example of using fantasy map design language to create real-world maps, here’s the work of geography professor Stentor Danielson, who draws maps of U.S. cities in the style of fantasy maps and sells them on Etsy. Boston, Cleveland (above), Philadelphia, Pittsburgh and Washington are available. His Tumblr. Via io9.
As I said during the Q&A part of my fantasy maps presentation at Readercon (see previous entry), maps of other worlds in the solar system are usually images from space probes that have been set to a map projection. The key word is usually. On Monday the U.S. Geological Survey releaseda geologic map of Mars that “brings together observations and scientific findings from four orbiting spacecraft that have been acquiring data for more than 16 years.” Via io9 and Wired.
I had a very good Readercon. I was a nervous wreck leading up to it, because I had to rewrite the fantasy maps presentation from the ground up. (The first draft was too long and too unfocused. Thanks ever so much to my beta testers who pointed out its flaws the Sunday before the convention.)
Fortunately the presentation on Friday night went off without a hitch—the computer connected properly to the projector, I forgot to stammer—and was very well received: one person called it “probably my favorite event of the con,” which is astonishing when you consider that the con in question is freaking Readercon.
(My presentation also seems to have resulted in Wesleyan University Press selling out its on-hand copies of Stefan Ekman’s Here Be Dragons, which was referenced heavily.)
The Thursday night panel on maps in fiction also seems to have gone over well, based on what I’ve been hearing. It’s not always easy to tell if a panel goes well when you’re leading it: even if it doesn’t turn out the way you expected it to, as was the case here, it may still be a success if the audience enjoys it. Which appears to have been the case. If nothing else, I managed to emit something quotable:
As for the context of that remark, if you weren’t there, I’ll leave that for you to figure out. (I’m working on something along those lines, let me just say.)
For my final panel on Sunday morning, I joined my fellow panellists in a discussion of spoilers. I found myself jumping in and throwing little idea bombs into the discussion, hopefully not too annoyingly or in too derailing a fashion. I saw Scott Edelman recording it on video (the photo above is his) so you may well see the whole thing online at some point.
Meanwhile, I took photos sporadically: here’s the photo album. (Goes without saying that I didn’t bring a camera to my own panels.)
I’d say more, and in more fulsome detail, but I’m off to Detcon 1 in the morning, so this is all you get for now. (This is entirely too little time between conventions.)
I love geofiction—creating imaginary worlds through maps—and OpenGeofiction is something I’ve wanted to see for a long time: a collaborative map of an imaginary world that is built with OpenStreetMap’s editing tools. The world is divided into territories, some of which any member can edit, others that are assigned to individual members (after a waiting period). More info here.
I’ve been playing with it and am already nervous about the amount of time I can see myself losing to this. (Though one wrinkle is having no real-world referents to determine scale: without GPS traces or aerial imagery, figuring out how big a house, or a cloverleaf loop, should be is going to be tricky.)