Previously: The RPG Maps of Dyson’s Dodecahedron.
Bloomberg Businessweek looks at Niantic, the company that developed Pokémon Go, and its CEO, John Hanke, both of whom have a long history in mapping technology (Hanke was the founder and CEO of Keyhole, which became the foundation for Google Earth; Niantic started as a Google startup and focused on location-based apps—including, among other things, the game Ingress—before being spun off).
Hanke says Niantic’s focus has always been its underlying technology, not any one game, and the success of Pokémon Go has already attracted partners interested in using his mapping software for projects of their own. “Maybe you want to build a real-world vampire game where you control a clan of vampires and battle with other clans of vampires,” he says. “You could invest in re-creating our core technology and all of our data, which would require a fairly large team of very sophisticated Ph.D.s, or use our platform.”
Previously: Pokémon Go.
With Pokémon Go players turning up outside private homes that have somehow been designated, in game terms, as “gyms,” The Atlantic’s Robinson Meyer asks where exactly Pokémon Go is getting its mapping data from. [Jay Owens]
Dyson’s Dodecahedron started out as a blog about role-playing games that over time transformed itself into a source of dungeon maps; the impetus was a dungeon he’d written up for a one-page dungeon contest:
I wasn’t happy with the map I drew for that dungeon, and started looking at the maps drawn by other members of my various RPG groups. I started to develop a new style for my maps. Not an “original” style overall—it is strongly based in the cartography I enjoyed from old Palladium and Chaosisum products, but significantly less like the style of the traditional D&D map which is very grid-oriented.
Then I started to post maps drawn in this style. As I practiced the style, I challenged myself to draw a geomorph every other day until I had at least 100 geomorphs. The blog got pretty boring during this stretch, but I learned a lot about mapping and dungeon design, and the blog got a reputation as a mapping blog.