Simon Garfield’s On the Map is the third book of its kind that I’ve encountered, akin to Mike Parker’s Map Addict (review) or Ken Jennings’s Maphead (review): Maps 101—an introductory book for people who are interested in maps but don’t necessarily know a lot about them, written by an enthusiastic generalist. But Garfield’s book is more peripatetic and less focused than the others.
On the Map covers a huge amount of ground in its 400-plus pages, from the Library of Alexandria to Apple Maps (but only the announcement; the subsequent fracas came too late). There is no narrative thread tying the chapters together, and some chapters, arranged by theme, span centuries; they’re interspersed with sidebars called “pocket maps” that deal with a smaller subject in a bit more depth. It’s an excellent survey of what’s been happening with maps over the past decade; you’d be better served by reading this book than by plowing through eight years and 4,055 posts of my former map blog, though you’d arrive at the same point in the end.
Because of that blog, I am the worst audience for this book: nothing really surprised me. Those who have been paying close attention to this subject will not find much new material: this is a survey. In fact, there were several instances where I knew that Garfield was telling the story too briefly, and leaving stuff out. In his rush to cover everything, he glosses over a lot of detail. Prodigious in scope but limited in depth, this book is a view from a height. There are chapters, even paragraphs, whose topics have been addressed with entire books. On the Map is only the start of your trip into maps; it will only whet your appetite for more.
Previously: On the Map: A New Book from Simon Garfield.
Buy at Amazon | author’s page | publisher: UK, USA
Saladin Ahmed’s essay on the NPR website argues that the appeal of epic fantasy isn’t in its plots, characters or themes; it’s in its creation of a vividly detailed secondary world.
[A]t its best, work that prioritizes world-building offers pleasures that just can’t be found in other sorts of literature, the joy of traveling to, as Tolkien put it, “a Secondary World which your mind can enter.” The type of immersion that a massive built world provides is unique. It’s an almost physical sense of getting lost somewhere that isn’t home, but which comes to be home. A sense that one is walking, sometimes even dancing, on a tightrope between the fantastic and the mundane. As with the Thousand and One Nights, which so often—and yes, clompingly—mentions things like which vegetables were just bought or who the monarch was at a given time, the modern fantasy novel’s nerdy attendance to world-building gives it a strange mimetic heft not present in, say, fairy tales.
If you accept Ahmed’s argument—and I can see no reason not to—then the usefulness of a fantasy map is immediately obvious. If it’s all about perceiving that secondary world, the map is literally the key to that world. As Ahmed recalls George R. R. Martin telling him, “When college students and hippies started hanging up Lord of the Rings posters, Martin pointed out, ‘It wasn’t the book covers or some artist’s conception of Frodo that went on our walls. It was the map of Middle-earth.’”
Conversely, you could argue that a story that isn’t principally about the world-building doesn’t need the map.
Martin Elmer’s “Laconic History of the World” is a typographic map of the world that reduces each country to a single word. It was produced, Martin says, “by running all the various countries’ ‘History of _____’ Wikipedia article through a word cloud, then writing out the most common word to fit into the country’s boundary. The result is thousands of years of human history oversimplified into 100-some words.” Martin has also created a graphic reader’s companion that explains the results.